

Niwa Resort is layered with small details from roof to paving stones, including crinkled old Polish magazines accurate to the 1990s era. I had several running theories about what was going on at the haunted Niwa Resort that all made sense, but the true answer ended up being even more elegant and poignant than I guessed-and yet the solution didn't come out of left field, M. The Medium is exquisitely paced and plotted, with multidimensional characters and a complex, but not convoluted, supernatural mystery to uncover.

But the lack of roadblocks keeps the pacing fairly brisk, which works well with the kind of story that's being told. Most of the puzzles are fairly simple, and there were only a couple of those Portal-like "A-ha!" moments that made me feel like I'd done something really clever. Bloober definitely didn't push this idea to its limits. All inputs affect the real and spirit world versions of Marianne identically, but things are complicated by small differences in the terrain or enemies that only exist in one world. The added gimmick is that Marianne can sometimes see into the spirit world, which is handled by splitting your screen in half. What you do is fairly simple: Most sections involve finding hidden objects, solving puzzles, or sneaking past ghastly enemies against whom you are mostly powerless.
